For me an interesting topic and one that was brought up in class is the whole idea of ethics in cyberspace. We all viewed the World of Warcraft Funeral raid clip from youtube and began to formulate our own ideas about what is wrong and what is right. Is this behaviour exceptable or not?
I guess the issue here lies in the mere fact that the acts of those involved takes place in cyberspace, a fictional world. True, each player in the game is controlled by a human operator...but it is their avatar, their character, their fictional being that represents them. Now it's pretty obvious that if a funeral raid was to occur in real life it would definitely not be acceptable behaviour, but I'm sure it does happen. So I guess my question is does the addition of a fictional character, a mask in which every player wears, make this behaviour more acceptable?
I'm sure many of you that play video games would have noticed the addition of the warning 'game experience may change during on-line play.' This warning is now frequently seen on any game that involves some sort of interaction or communication with real-world players...But why is that? Basically it is to account for the unpredictability of the on-line gaming world. In the past games have been scripted, with every detail set out in a particular order, much the same as a roller coaster. You simply jump on and enjoy the ride, no matter where it takes you. You have no power to change what is already a pre-conceived idea/plan, the game will simply play out how it was intended by it's creators...and whether you like it or not is up to you.
With the addition of on-line play, however, the whole notion of scripted and planned games changed. Unlike computers and AI, which still have to follow rules and guidelines, the human brain is not restricted by such limitations. A person can choose to play the game as they like...They can be arrogant, cocky, subdued, vocal, quiet, hardcore, angry, easy-going, laid back, carefree, silly, funny, they might be good at the game, they might be crap....the list continues. The significance of this are that these are real life emotions and actions, which have then be transferred into cyberspace. This is what makes on-line play unpredictable and hence why the above warning is so often featured on games. Other people can now have an impact on how you play games, much the same as they can in your real life, thus affecting your enjoyment or lack thereof.
Take a look at this example. Is getting an irate customer at your work any different to meeting an offensive or rude gamer on-line? Sure they are in totally different environments and contexts, one real and one cyberspace, but is not the end result the same? Ultimately both of the people mentioned above can make you feel angry, frustated, sad, annoyed etc. This also holds true for the WOW funeral raid which I'm sure made many people upset and disappointed, much in the same way the people would feel if it occurred at a real funeral. The only difference is that one is physically real, the other is artificially generated. Does this make it more acceptable or ethical? I say no...but I'm keen to hear your thoughts.
Thanks for reading!